Club day again here at Writtle and we had elected to fight a Pike & Shot skirmish game using Dan Mersey's "Pikeman's Lament" rules
Allan has set the board up with his terrain and its a river crossing scenario.
Martin and Bob have a mixed force of English horse & foot
Here's their first move with pike blocks and shot advancing up a road
Whereas, Ian and I were using my Highlanders - with one unit of Scots "trotters" as support.
Here's Martin's cavalry arriving on schedule
My clansmen are hurrying towards the bridge.
Anxious to get there before this lot !
In fact, Martin has quite a lot of horse - a mixture of "gallopers" and "trotters".
The first enemy cavalry reach the river, faced by Ian's men near the cottage.
One of our Clan units gets to the bridge but the rest of the force are formed up behind the paddock with the horse facing Martin's cavalry crossing the river
Suddenly, a group of enemy horse turn to face my Clansmen concentrating on the bridge.
Due to some poor dice throws, the English foot are slow to advance.
The Scots have got some Shot into the paddock to aid the fire from our men near the cottage.
This combined fire has the desired effect - casualties !
My Clansmen have turned and charged the enemy horse
Watched by a second group of Scots who are probably debating whether this is wise !
Umm ... no, the Clansmen are badly beaten and thrown back in disorder
At last, Bob has brought up his foot to the bridge
and his pike attempt to cross
My second group of Scots Clansmen attack the depleted enemy cavalry in front of them
with success !
Now the Scots rush to cross the river
Bob is seen here moving his foot carefully watched by Martin and Ian whereas Allan is consulting the rule book - or is it the oracle ?
A quick look over my shoulder at Steve Nutt's group playing an early WWII game in 15mm. "Command Decision" rules I believe.
Back to our game - fanatical Scots charge enemy cavalry again !
We have the bulk of our force across the river ut our leader figure is wavering (see the smoke) - the English commander has already disappeared due to this factor !
Bob's Yellow Coats are over the bridge
and his shot the other side of the river are trying to target our Clansmen
but with the majority of our force their side of the river, we have gained the objective before the English.
Umpire Allan declares a Scots victory.
That gives us time for a second game. This time we have replaced Highlanders with Covenanters
Whereas, Bob and Martin have chosen a cavalry only force.
We get the luck of the early dice and reach the bridge
and Ian's unit of dragoons are over the river and firing at the approaching enemy
I have a unit of shot supporting the pike on the bridge but they only hit on a 6 at long range.
Here come the cavalry !
They split in two different directions
One unit set on crossing the river way to our left
My shot don't know which way to look - left or ahead ?
Bob's cavalry at the bridge are "caracoling" (moving up, shooting but refusing to charge the pikemen
Bob's cavalry have got around to threaten our left flank
but we cannot ignore our front where two units of horse are firing at us.
The pike back off from the bridge as the shot face around because of the new threat
Charge ! Bob's cavalry take on my shot unit.
Meantime, Ian has turned the paddock into a little fortified position !
The bridge being clear, the enemy horse cross to our side
We had two random effects due to either a double 6 or double 1 thrown during activation. The net result was that our command unit of pike was withdrawn from the battlefield.
Bottled up as we were in the paddock and slowly being shot to pieces by the "caracolers", this game was declared an English victory.
So there we have it, two quite different games of Pikeman's Lament, all good fun.
Great AARs.
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