Friday, 29 March 2013

The Triumph of Albrecht Freundsburg

A Renaissance Game using Condottiere Rules.

A first for Steve Clarke and I, a try out of the Condottiere rules we bought some time ago and have never got around to trying.
We liked the idea of the Fate Cards and drawing normal playing cards to see the effect of hits (Hearts, Face Cards and Aces are bad !).
Here we see Steve's Swiss Pikemen and men-at-arms defending their right.
Whilst he had massed his cavalry over on his left.
He'd placed crossbowmen between two pike blocks.
My low grade Brigantes and Stradiots were positioned between the woods and the centre village.
With hand gunners/crossbowmen in broken ground over on my left. 
With some heavy Ostramontani squeezed into the gap between the broken ground and the fields.
Two big cannon were hauled across the fields to the left of the village.
And Pavasiers and Landschnechts ready to advance straight down the road through the village.
And crossbowmen in support.
Here's a general view from my left to right.
The guns trundle along into position.
Would you believe it, some Gypsies have managed to get in the way !
Steve launches his first unit of heavy cavalry forward but they are held up by a small hill.
Whilst two more units make for my infantrymen.
Ignoring all this away on the right, the Landschnechts and Pavasiers push through the village.
The start of some messy melees takes place.
My heavy cavalry take shelter behind the broken ground as they had started to suffer from his crossbowmen.
No sooner are the guns deployed than a fog descends and our vision is reduced to 18"!
My cavalry sit back and watch the fighting ahead.
At this point, we headed off to The Chequers, Goldhanger's best pub, for a pint and some lunch !
Fully fortified, we return to more melees.
The troops on my left decide to advance.
Just as the pikemen clash in the centre.
Steve's cavalry start to buckle under the weight of infantry attacks upon them.
But another of his units gets involved, as do my light cavalry at last.
This part of the battlefield really is a cauldron !
My heavy cavalry decide to charge his crossbowmen.
His infantry leave the burning hill village just in time an advance menacingly upon my handgunners.
At this point, we got a visit from Philip the Pheasant !
A bloody tustle in the centre.
Finally, we break his Landschnechts with ours.
And slowly, the advantage seems to be ours over on the right.
At long last, one of my cannon finds something to shoot at !
His centre is starting to collapse.
But it was going too well - his Swiss pikemen crash into the flank of my knights
His cavalry are starting to break off the action.
But his foot have attacked my skirmishing gunners in the broken ground on the left and this hangs in the balance for a while.
Crossbowmen prepare to defend the village if he breaks through.
The right is ours for now and the units regroup.
Now the Landschnechts tangle with the Swiss.
Thank goodness ! The hand gunners have seen off his attack.
The Swiss are wittled down.
By now, we had completed the alloted ten bounds and it was adjudged that my troops held most of the key ground, so my leader, Albrecht Freundsburg, was declared the triumphant Condottiere !
For our first run out with these rules, we came away feeling they were pretty good and the use of random or bonus cards, like Too Fat Lardies would use, made it fun and interesting.
We will definitely use Condottiere again.

Thursday, 28 March 2013

Chain of Command Units

The British.

Well, here are the Valiant Tommies to fight the Germans posted yesterday, advancing through the same village after the Germans have retreated

Next for the C o C  treatment are the GIs !

Wednesday, 27 March 2013

Chain of Command

Well, I might have known it. Having spent last Friday with Rich and Nick at Too Fat Lardies, I've been seduced into the ways of CoC !

Having had a go at their game under development, I 've come home planning units for this - and then I had a Eureka moment. Tucked away in my cupboards were plastic Valiant figures which I had bought some time back thinking they would fit in with my Britannia 20mm troops (wrong !).

Anyway, they will be perfect for Chain of Command as the numbers in each box work out just right for three lots of 10 men squads, including either Bren or MG42 plus officers, NCOs and support weapons - sorted !

I' ve re-based the Germans today (see picture below) and I will do the same for the British in the next few days.  I also have the Americans, so all that's missing is one or two vehicles to add another dimension to these skirmish level rules.

Here we have 3 squads each with an NCOs and one O/C for the platoon as a whole advancing cautiously through a village.

Can't wait for the rules to be published !

Friday, 22 March 2013

Lard Island Unplugged

A pilgrimage to Lardy Land.

With some trepidation I crossed, at low tide, the long causeway leading to Lard Island this morning, a place shrouded in what I thought was mist but it turned out to be hot air !
The launch of the new Lardy gaming room was not to be missed, especially with the lure of genuine Hertfordshire champagne.
Here we see two inmates considering their options.
A game of Sharp Practice but back in Wars of the Roses time was our first course.  Here's Nick giving a few blokes in armour a poke.
The mayor of the town, Gisbourne, ponders on which side to throw his lot in with
Troops from both sides are heading for the town.
But the local priest halts proceedings whilst he blesses them.
Gisbourne announces he prefers the chaps in the fetching green and white hose.
Nick's heavy metal charge down the road determined to get there first
The crossroads outside town is getting pretty congested
A lady of dubious virtue eyes up the approaching talent
Yorkist pikemen prepare to receive cavalry
As Gisbourne's townsmen are pounced upon by Lancastrian foot
Poor old Gisbourne and his men are soundly thrashed
Melee at the crossroads
And the Yorkists manage to bounce the enemy cavalry !
Lancastrian horse then catch the enemy foot in town and destroy them
With Lancs holding both the town and the approaches, victory is declared
as we wanted to get on with the booze and the grub !
With Lard Island drunk dry, we then returned for a demo game of the Two Fat Lardies work in progress, Chain of Command (CoC to you,gentle reader)
Enter the other Mr.Clarke, Steve, a German commander no less.
After a tutorial on the pre-game scouting by the Great Lard Himself,
On came the troops with my Brits defending a farmhouse
And a nicely sited mortar team further back
Steve's Germans tried to storm my farmhouse but Britannia prevailed and they were sent packing
A good intro to this game still under development and we can see this will be a winner when it is finally brought to market - keep an eye out for this in the Summer !
Big thanks to Richard Clarke for hosting the day with Nick and good luck with the new, improved Lard HQ.